- "Welcome. Welcome to City 17. You have chosen, or been chosen, to relocate to one of our finest remaining urban centers. I thought so much of City 17 that I elected to establish my administration here, in the Citadel so thoughtfully provided by our benefactors. I've been proud to call City 17 my home. And so, whether you are here to stay, or passing through on your way to parts unknown - welcome to City 17. It's safer here."
- ―Wallace Breen
City 17 was a grand city in an unknown Eastern European country, that is most prior to the Seven Hour War. Later taken over by the Combine, it was their main headquarters on Earth. Dominated by the imposing Citadel and surrounded by the desolate wasteland, it was the only location of Half-Life 2: Episode One, and one of two major locations in Half-Life 2.
City 17 is a playable map in Half-Life 2 Roleplay, the map being called 'Rp_City17 - Open Beta [Build 192]'.
While there may be alternatives, this map in particular to be used for roleplay schematics. Some servers may be using this map, and others may not. The map is tailored for the standard Citizen life roleplay, though it can be used for other concepts too.
Main Features (of the roleplay map):
* The entire train station * The Plaza * An industrial area with working factory machines * Combine checkpoints * A huge nexus * Nova prospect-ish prison * Breen's citadel office * Breencast for every big screen * A working pod system * An underground sewer and vent system with a few trigger-able traps * An underground resistance base * 5 to 7 shops * 3 apartment buildings * The abandoned playground * Judgement and Autonomous waiver with special in-game scripted events such as the citadel walls expanding into the map. * High quality textures * Secret rooms * Dynamic 3D skybox * Headcrab canister cannon
Rp_City17 can be downloaded here, in its beta state: